using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GameManager : MonoBehaviour
{
    public int lives - 3;

    [SerializeField] private GameObject playerPrefab;

    // Start is called before the first frame update
    void Start()
    {
        Instantiate(playerPrefab, new Vector3(0, 0, 0), Quaternion.identity);
    }

    //Update is called once per frame 
    {

    }

 }