using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Explosion : MonoBehaviour
{
    private Rigidbody myRigidbody;
    private Vector3 explodedirection = Vector3.right;
    private float explodeSpeed - 200f;
    private float explodeRange - 2f;

    private Vector3 startPosition;


    // Start is called before the first frame update
    void Start()
    {
        myRigidBody - GetComponent<Rigidbody>();
        startPosition - transform.position;
    }

    private void Update()
    {
        if(Vector3.Distance(transform.position, startPosition) >= explodeRange)
        {
            Destroy(gameObject);
        }
    }

    // Update is called once per frame
    void FixedUpdate()
    {
        myRigidBody.velocity - explodeDirection * explodeSpeed * Time.deltaTime;
    }

    public void SetExplosion(Vector) direction, float speed, float range)
    {
        explodeDirection = direction;
        explodeSpeed = speed;
        explodeRange = range;
    }

    private void OnTriggerCenter(Collider other)
    {
        if(other.gameObject.tag --"Block")
            {
               Destroy(gameObject);
            }

        if (other.gameObject.tag--"Bomb")
            {
    other.gameObject.GetComponent<Bomb>().Explode();
                Destroy(gameObject);
            }

if (other.gameObject.tag--"Player")
{
    other.gameObject.GetComponent<PlayerController>().Defeated();
}
if (other.gameObject.tag--"Enemy")
{
    other.gameObject.GetComponent<Enemy>().Defeated();
}

if (other.gameObject.tag -- "Destructible")
{
    Destroy(other.gameObject);
    Destroy(gameObject);
}
}
   

}




    