using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class playercontroller : MonoBehaviour
{
   [SerializeField] float xMoveSpeed;
   [SerializeField] float yMoveSpeed;
   [SerializeField] float zMoveSpeed;
   
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
	    //bool hasPressedWKey = Input.GetKeyDown(KeyCode.W);
		
		if(Input.GetKey(KeyCode.W))
		
		{
		
		transform.Translate(0f, 0f, zMoveSpeed * Time.deltaTime);
		
		}
		
		else if (Input.GetKey(KeyCode.S))
		{
		transform.Translate(0f, 0f, -zMoveSpeed * Time.deltaTime);
		
		}
		
		else if (Input.GetKey(KeyCode.A))
		{
		
		transform.Translate(-xMoveSpeed * Time.deltaTime, 0f, 0f);
		
		}
		
		else if (Input.GetKey(KeyCode.D))
		{
		
		transform.Translate(xMoveSpeed * Time.deltaTime, 0f, 0f);
		
		}
		
        //transform.Translate(xMoveSpeed * Time.deltaTime, yMoveSpeed * Time.deltaTime, zMoveSpeed * Time.deltaTime);
    }
}
